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A Geek's Eye

21st October, 2016. 11:38 am. BAD HOMBRES, NASTY WOMEN (ft. "Weird Al" Yankovic)

"Weird Al" Yankovic tackles the third Presidential debate with the “Songify the News” crew at Schmoyoho!

Current mood: happy.

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13th October, 2016. 1:23 pm. Pathfinder New Spell: Accursed Reduction

Accursed Reduction

School transmutation (polymorph); Level alchemist 5, arcanist/sorcerer/wizard 5, cleric/derroni 5, magus 5, witch 5;Subdomain curse 5


Casting Time 1 standard action

Components V, S, M (see below), DF


Range close (25 ft. + 5 ft./2 levels)

Target one creature

Duration 1 hour/level

Saving Throw Fortitude negates (see below); Spell Resistance yes


Similar to reduce person, this affects all types of creatures and its effects stack. Each stacked casting of the spell reduces the subject's size by 1 size level (halving height and dividing weight by 8). For each stacked casting of the spell, the target receives an additional +2 to their Fortitude saving throw. A successful save against a subsequent attempt to cast accursed reduction upon the same target negates all previous versions.

If the spell succeeds, the creature shrinks. All size modifiers to AC, CMB, CMD, Fly and Stealth Skill checks, Space, and Reach are modified as per the new size level. Size penalty to Fly Skill checks decrease by -2 per stacked casting of this spell while the Size bonus to Stealth Skill checks increase by +2 per stacked casting of this spell.

Also unlike reduce person for each size level reduction, movement rate is halved. Additionally, for each size level reduction, physical damage suffered by the subject is doubled (up to a maximum of x10).

The following AC and CMB/CMD modifiers stack with the effects of each reduced size level:

A Colossal creature becoming Gargantuan:
  • Existing AC size modifier penalty increased by +4
  • Existing CMB/CMD size modifier bonus decreased by -4
A Gargantuan creature becoming Huge:
  • Existing AC size modifier penalty increased by +2
  • Existing CMB/CMD size modifier bonus decreased by -2
A Huge creature becoming Large, Large becoming Medium, Medium becoming Small, or Small becoming Tiny:
  • Existing AC size modifier penalty increased by +1
  • Existing CMB/CMD size modifier bonus decreased by -1
A Tiny creature becoming Diminutive:
  • Existing AC size modifier penalty increased by +2
  • Existing CMB/CMD size modifier bonus decreased by -2
A Diminutive creature becoming Fine:
  • Existing AC size modifier penalty increased by +4
  • Existing CMB/CMD size modifier bonus decreased by -4

Creatures reduced below Fine do not further modify AC or CMB/CMD. For each size level of reduction below Fine, the creature’s Space is halved.

This results of this spell, regardless of how many have been stacked, may be made permanent with permanency.

The material component(s) of this spell are mouse's whisker, a pinch of sand, and a bead of wax (total 3 cp value).

Current mood: artistic.

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6th October, 2016. 8:19 pm. Pathfinder New Domain: Balance

How did this never appear, before? I'm surprised that this wasn't a part of the basic Pathfinder system...

Balance Domain

          Deities:  n/a

          Granted Powers:  Balance is not just the unthinking maintenance of the status quo. It is working to create a stable system of greatest good for the greatest number for the longest time. It requires maintenance and care; subtlety and long-term planning. These powers enable a priest of balance to achieve these goals with the greatest efficacy.

Machinations (Su):  The priest has the innate ability to detect patterns and plans in the world: natural or mortal. The priest may make a Sense Motive roll in an attempt to understand the cause of anything with which they have direct contact. This is similar to augury or divination. The character gains a permanent +2 insight bonus to Sense Motive.

Stymie Chaos (Su):  At 10th level you may invoke a 30 ft. radius aura that impairs creatures of chaotic alignment by -2 on all d20 rolls. This may be resisted (for only a -1 penalty) by a Will save against a DC of 10 + the priest’s level + the priest’s Wisdom modifier. The aura persists for as long as the priest concentrates + a number of rounds equal to twice his or her Charisma bonus (minimum of +2). Targets of spells cast by the chaotic within this area (or for 1d6 rounds after leaving the area) gain Spell Resistance equal to 10 + the priest’s Wisdom bonus + the priest’s level against those spells. This may be done a number of times per day equal to the priest’s Wisdom bonus (minimum of 1).

          Subdomains:  Prohibition and Tactics.

          Domain Spells: 1st - remove fear, 2nd - calm emotions, 3rd - magic circle against chaos, 4th - order’s wrath, 5th - dispel chaos, 6th - geas/quest, 7th - dictum, 8th - shield of law, 9th - miracle.

Current mood: gamery.

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26th September, 2016. 8:31 am. Why Am I?

Good day, all.

So, have you ever wondered why I am the way I am?

Society, birth, family: they've all influenced me.

But so has the television of my childhood and teenage years:

The Bugs Bunny / Road Runner Show

The Lost Saucer

The Far-Out Space Nuts

Dr. Shrinker

Electra Woman and Dyna Girl

Land of the Lost

Dungeons & Dragons

The Super-Friends

Sigmund the Sea Monster

Mighty Orbots

In Search Of...

McMillan & Wife (NBC Mystery Movie)

the Twilight Zone

Doctor Who (Tom Baker/4th Doctor era)
(MY Doctor)

Friday the 13th: the Series
(aka "Friday's Curse")

the Getalong Gang


the Bionic Woman


Sylvan (Dave)

Current mood: nostalgic.

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21st September, 2016. 5:16 am. CGI 3D Animated Short Film HD: "POILUS Short Film" by ISART DIGITAL

Current mood: reflective.

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20th September, 2016. 6:28 pm. Definitions of Depression and Anxiety

I'm sitting here in frustration, knowing I must eat but not feeling able to cook. I want to keep writing. There are other things that need doing as well ...things that would even make me happy... but, again, I have no real drive. I'm not sad; I'm just ... stalled. Mired. Both.

This is as close as I've gotten to explaining depression as I've been able of late.

Depression is not sadness. Sadness, regret, melancholy: these come later as you reflect on what depression has cost you. I suppose they are hand-in-hand with inappropriately harsh self-judgement. You bemoan what you failed to do (or what you did) rather than do something to address the depression. You call yourself "lazy" (or some other adjective tainted with the color of moral failing) and come up with lists of things you "should have" done as opposed to what you did. You do this even though you know that the depressive episode prevented you from actually acting.

My psychologist tells me that this is "shoulding" on yourself. A person in a depressive state conjures parallel worlds in which things would have been better if only they, in all their omnipotent power, had just done one or two things differently. In reality, it's more complicated and, at the base of it, there are a host of different brain chemicals that combine to form the dull, aching landscape of depression.

When depressed, your brain conjures all sorts of reasons and excuses for your behavior. In actuality, this appears to rise from the cultural part of our personalities (that which clings to expected social behavior and insists you should always be doing something) that, then, come into conflict with our need to not do anything but unwind and take stock. The theory is that depression is something we evolved to force ourselves to take a break from hunting, running, fighting, and fearing so we don't overwhelm our bodies as they try to keep us alive. After all, when doing those things, our ancient ancestors were like us: they had all manner of adrenaline surges, emotional reactions, and needs to power through their daily lives. But, since then, our make-up has not changed sufficiently to prevent are far less lethal daily lives from provoking the same stresses and, thus, the same need to "unwind".

And, so, at the end of the day: I don't want to cook.


I don't want to do anything.

That's depression. It's rampant and uncontrolled.

Maybe I have been doing my vacations in a poor way. I have been spending them working on things I enjoy. Note the use of the word "working". Have I ever just taken a holiday when I don't do anything? Even on my so-called "sanity trips", I bring my computer and tell myself that I'm going to be productive and work on my writing. I'll plan touristy things ... "plan".

I'm not certain what to think of this at the moment; it's only really come out of my brain into text in these last few minutes. I've taken a run at these concepts, before, but not articulated them as succinctly as I have, here.

I'm going to put this down, get dinner, read a book, and come back to this, later.

I want to see what I think of it when I've had a chance to do nothing but relax and read.

(But does "read a book" count as "doing something"? I don't know.)

Sylvan (Dave)

Current mood: depressed.

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18th September, 2016. 7:56 pm. Domesticated Magical Dogs and Cats

At the Renaissance Festival, today, I watched the corgi races (also pugs and dachshunds) and reflected on how they were all bred for some specific task. In that same moment, I realized that in a fantasy world with copious amounts of magic, there would also be wide varieties of "pets" that would have magical traits bred into them.

And, so, I started coming up with different magical dogs and cats for my Skylands world:

Magical Canine/Feline Breeds

  • Aabilmaande
    - magic-bred dog used for hunting Devils (imps); radiate protection from evil and, on critical strikes, deliver a holy blow.

  • Banam
    - shapeshifter-finder/illusion-detector canine.

  • Debarrek
    - large domesticated feline that can see invisible/incorporeal spirits and touch/attack them; can track undead.

  • Dynaddi Hound
    - defender dog of children crossed with djinn and efreet heritage.

  • Kamma (“Mirror Coyote”)
    - a domesticated form of red coyote that can, for brief periods, duplicate itself.

  • Lekvalla
    - a tiger-like, small feline that can grow into a giant beast for short spurts a few times a day.

  • Opakki
    - a lynx-related, domesticated cat that can hypnotise vermin, snakes, and other simple creatures.

  • Shoekie
    - dragon-hunter dog.

  • Taravayde
    - a domestic, black-furred (with grey whorls and stripes) feline that can shadow walk and is trained to chase shadows back into their dark realm.

  • Tea Cat
    - small feline that can detect poison and whose tongue can, when licking someone, draw forth poison.

  • Vesteyrie
    - elemental crystal and magic-locating canine.

  • Wyldis
    - feline that can take elemental form for short periods and harry hostile elementals.

Sylvan (Dave)

Current mood: artistic.

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11th September, 2016. 11:59 am. Games in the Furry Migration Library (2016)

  • Adorable Pandaring
  • Apples to Apples
    • Apples to Apples Party Box - Expansion One
  • Bears!
  • Betrayal at House on the Hill
  • Blood of Heroes RPG
  • Boss Monster
  • Cards Against Humanity
  • Catan
    • Settlers of Catan, 5-6 Player Expansion
  • Chess/Checkers set
  • Citadels
  • Exploding Kittens - NSFW Deck
  • Falling
  • Forbidden Island
  • The Gayme
  • Hex Hex
  • Hot Tin Roof
  • Jenga
  • King of New York
  • King of Tokyo
  • Kitsune (signed)
  • Kitsune (second edition)
  • Mars Attacks: Ten-Minute Takedown
  • Meow
  • Nyet!
  • Once Upon A Time
  • One Night: Ultimate Werewolf
  • Pathfinder Adventure Card Game - Rise of the Runelords
  • Playing Cards (2 52-card standard poker decks, 2 standard non-poker decks, 2 braille decks)
  • Regular Show FLUXX
  • Smash-Up (with Big Geeky Box)
    • Smash-Up - Awesome Level 9000
    • Smash-Up - Cease and Desist
    • Smash-Up - Monster Smash
    • Smash-Up - Pretty Pretty Smash-Up
    • Smash-Up - Science Fiction Double Feature
  • Spree!
  • TemPURRa
  • “Tiger Family in the Jungle” Signature-Brand 1,000-piece Puzzle
  • Tsuro
  • UNO
  • Zar (2 copies)
  • Zombie Dice (with Brain Case)
    • Zombie Dice 2 - Double Feature
    • Zombie Dice 3 - School Bus

Current mood: accomplished.

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11th September, 2016. 9:44 am. On Knowing How It All Ends (writing)

I've written, before, about what I consider to be my biggest hurdles in writing. Usually, this boils down to "getting shit done" or "finishing what I start".

But that's the funny thing: there's something underlying that.

No, it's not "laziness" or something that self-deprecating. Rather, I acquired this understanding about what's behind my inability to finish or seek publication from sitting a panel on NaNoWriMo with Kyell Gold: published author and friend. He said something about his process that was in diametric opposition to my own.

He knows how his story will end before he starts.

I've almost always avoided this.

I used to say that if I know how one of my stories will end before it does, I get bored with it and don't tell that story. And that's sort of true, as far as it goes, but I think it was an excuse. Or, more closely, an inarticulate presentation of the problem that I move on to new stories once I get bored of the one I'm working on. Perhaps this is why NaNoWriMo has helped me finish things: I have a deadline and, even without an end in sight, can usually make it through to finishing.

But that's not wholly the thing.

I think that if I had the idea in mind (even if it changes as I write) it will provide me with that sense of deadline: even if I don't know where it's going.

It's not enough to start with a really cool scene in mind. I need to have all the elements of the story in-mind ... and that includes the ending. I should have an ending, a challenge, some characters, a world, and a message/theme that runs through my head, solidly, before I begin.

So, that said, I think I'll start on something new, soon: but I'll, first, have to know how it will end.

It's a good way to start.

Sylvan (Dave)

Current mood: inspired.

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7th September, 2016. 8:28 pm. Ouch

I need a bit of meditation.

I'll light some incense, tonight, and hopefully calm my brain. It's pounding pretty bad, right now, after hitting the wall in the entry to my home.

Today was one of those days that, by definition, sucked. Really sucked.

Found out I'd been misinformed and made a mistake as to the prize being offered at a convention I work at for an event I'm running. It already got printed.

Found out that I, somehow, didn't have a hotel room at the convention I'm supposed to be at tomorrow and every room was sold-out.

Literally three minutes before leaving the office, I got contacted by a manager telling me that there were three Defects logged against work I had done which no one had told me about but which needed to be fixed and deployed before the end of the week. I go on vacation in three minutes and that's what I've got given to me.

I rushed to the pharmacy because my new meds were ready and then dashed home after my doctor's appointment to log into the system, remotely, to see if I could fix the Defects.

I ordered a pizza for delivery and, after stepping outside to pay the guy, got my shoes wet, came back indoors, slipped, fell, and cracked my head against the wall while skinning my left arm on the ... something. I don't know what. There was blood.

I'm tired.

Really tired.

Things worked out but only just.

I got a room at the hotel across the street thanks to one of my dear friends telling me that their prices were comparable. The manager told me that the Defects had been logged a week ago but no one from QA had bothered to tell anyone so, enjoy my vacation: he'd have someone in India fix 'em. (I looked: they're not even real Defects ... just side-effects of sloppy testing on the part of QA.)

I'm gonna go to bed, now.

Took ZzzQuil. And pain-killers.

Good night.

Sylvan (Dave)

Current mood: achy.

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